Gamification et apprentissage par le jeu : Comprendre leur différence
Although these two terms are similar and have direct contact with games, it doesn't mean they are the same thing. Therefore, today we will present the concept of game-based learning and gamification to clarify once and for all the confusion between the two concepts.
In general, both methodologies are extremely beneficial in teaching, but they have different objectives and applications. Stay with us in this reading and learn more!
Game-based learning
The first point to be presented is that, unlike gamification, here participants learn by playing. In this sense, games are used as a way to improve the learning experience, acting as a complement to the theoretical content.
Also known as Game Based Learning, game-based learning is a methodology that stimulates concentration and comprehension in a playful and challenging way. Thus, it uses games for didactic purposes, with the proposal of problem-solving by participants, resulting in rewards.
Game-based learning is mostly used in academic settings, such as schools and universities. In this sense, the educator proposes a more playful dynamic after the theoretical presentation of the content.
For example, the use of the Monopoly board game, which can be used to provide a better mathematical understanding. Since in this game there is addition, subtraction, multiplication, and division, making the learning process much more fun and profitable. In short, these are ways to engage with the subject, arousing and maintaining the student's interest.
Gamification
Gamification, unlike game-based learning, works by bringing aspects of games into the real world, not with an existing game. In this sense, gamification is a methodology used more heavily in university settings and corporate training.
It makes the learning process more dynamic and immersive by using game elements to present the content. Therefore, gamification provides greater flexibility in approaching complex and denser subjects.
In this sense, it is through an attractive narrative and a proposed challenge that it is possible to insert participants in a simulation of a corporate environment. Also, placing prizes, badges, and ranks to be conquered by participants, making the whole dynamic more attractive.
In short, gamification has as its main objective to engage and motivate university students and professionals during the new learning. Furthermore, when gamification is used in corporate training, there is the possibility of establishing objective and clear communication between team members from different sectors.
Simulation OGG
Now that it's clearer what the difference is between gamification and game-based learning, we invite you to learn about our training solutions.
OGG Simulation is a pioneer in the development of gamified simulators for corporate and academic training, 100% digital. There are 7 business simulators that work in various sectors and the Beergame that simulates the operation of the supply chain.
Visit our website and talk to one of our specialists to learn more about our gamified solutions!
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